Search found 50 matches

by EDGECOM
Fri Jan 10, 2014 11:58 pm
Forum: Resources
Topic: I need a favor
Replies: 1
Views: 931

Re: I need a favor

here are the zone lists I have created so far in the database :) these are not text ids Areas I have completed San dOria: Port San dOria Northern San dOria Bastok: Bastok Mines Bastok Markets Bastop Port Metalworks Windurst: Windurst Walls Port Windurst Windurst Waters Windurst Woods Heavens Tower J...
by EDGECOM
Fri Jan 10, 2014 11:02 am
Forum: Resources
Topic: I need a favor
Replies: 1
Views: 931

I need a favor

I am working on the fishing system and am currently creating custom lists per zone and per grid position within that zone the favor I need is for someone to update the the fishing_message_offset in all the zone TextIDs I know how to do it but it would save me a ton of time if someone could update th...
by EDGECOM
Thu Jan 09, 2014 4:02 pm
Forum: Resources
Topic: map grid location
Replies: 5
Views: 1183

Re: map grid location

Well I have created my own grid system lol I am currently mapping all the different fishing spots on all the maps so I can make catch lists it's going to take me a few weeks ugh.. then I get to make rod and bait lists yay. I might be able to use some of the current bait and rod stuff but I will see ...
by EDGECOM
Sun Jan 05, 2014 1:10 am
Forum: Resources
Topic: map grid location
Replies: 5
Views: 1183

Re: map grid location

yeah I have noticed that

in my findings it seems that the grid pos is based on resolution also. witch would be pointless for the server to process that data

so I guess I get to make X , Z tables :)
by EDGECOM
Sat Jan 04, 2014 3:42 pm
Forum: Resources
Topic: map grid location
Replies: 5
Views: 1183

Re: map grid location

I need to make a function in cpp code just like the CBaseentity::GetXPos() I am sure I need to get the info form a packet.
by EDGECOM
Sat Jan 04, 2014 1:08 pm
Forum: Resources
Topic: map grid location
Replies: 5
Views: 1183

map grid location

I need to get the grid position the <pos> = (I-6) I have looked in the baseentity.cpp and header file also checked the mmo.h and cpp but could not find anything.
by EDGECOM
Sat Jan 04, 2014 10:58 am
Forum: Resources
Topic: Fishing database update
Replies: 15
Views: 5311

Re: Fishing database update

Quick question what is the log and quest used for because I am going to modify the sql stuffs and need to know :) also I noticed a thing with the new fish_mobs table it points to edgegra_dspdb with is my test server I forgot to delete the edgegra_ part in the first 2 lines sorry about that if you wa...
by EDGECOM
Fri Jan 03, 2014 4:24 pm
Forum: Resources
Topic: Fishing database update
Replies: 15
Views: 5311

Re: Fishing database update

well I the monsters fished up are a set level range that's why I did it like that I did poke in the database but did not see any that were exact so I just made one but feel free to make it work if you want that's the reason I posted it. or if you want me to try and make a spawn system.. I know there...
by EDGECOM
Fri Jan 03, 2014 2:33 pm
Forum: Resources
Topic: Fishing database update
Replies: 15
Views: 5311

Fishing database update

I have been working on the fishing database and would like to upload the work I have done.. I have changed the fishing_fish table and added a column named type so the sql querry can be shorted and save sql server crunch time 0 = fish 1= item I have also updated the water type data as well on all the...
by EDGECOM
Thu Jan 02, 2014 5:33 pm
Forum: General Chat
Topic: Fishing Monsters question
Replies: 2
Views: 590

Fishing Monsters question

Well I am going to work on the fishing system again ..0.o.. I need to figure out a few thing first though the main thing is how to spawn the fished up monster. do I need to create a new mob pool or is that only for server zones or can I just use a lua script to spawn the monster because I know one w...