Search found 26 matches

by shadowuz
Wed Oct 14, 2015 7:11 am
Forum: Scripting
Topic: @stats
Replies: 0
Views: 1946

@stats

does anyone have a @stats command already wrote out, if not how would i go about writing one up would like to check stat : doubleattack triple attack so on
by shadowuz
Mon Oct 05, 2015 2:59 pm
Forum: Scripting
Topic: Help with Script
Replies: 9
Views: 1583

Re: Help with Script

did you make sure you didn't alrdy have ki from testing cara ----------------------------------- -- Zone: Abyssea-La Theine -- NM: La Theine Liege ----------------------------------- package.loaded["scripts/zones/Abyssea-La_Theine/TextIDs"] = nil; ----------------------------------- require("scripts...
by shadowuz
Thu Oct 01, 2015 7:21 pm
Forum: Troubleshooting
Topic: status effect
Replies: 2
Views: 1022

Re: status effect

thank you, that partly answer what i was wanted but my fault i posted (mislead) what i was tring to get to work it was this script which i'm not sure i even did right as i'm still in learn process ----------------------------------- -- Area: Abyssea -- NPC: Atma_Infusionist -- Type: ATMA_OF_THE_MINI...
by shadowuz
Thu Oct 01, 2015 10:29 am
Forum: Troubleshooting
Topic: status effect
Replies: 2
Views: 1022

status effect

was wonder how would i go about makeing a status effect to be lost on zoning ---------------------- -- func: buffs -- auth: <Unknown> -- desc: Just for fun. ------------------------ cmdprops = { permission = 0, parameters = "iiii" }; function onTrigger(player) player:addStatusEffect(EFFECT_REFRESH,7...
by shadowuz
Sat Sep 19, 2015 2:18 am
Forum: Scripting
Topic: VoidWatch
Replies: 16
Views: 3028

Re: VoidWatch

not sure what you mean by params as i'm still learning i redid script changing the voidstone part, startEvent has 9 parameters: event ID and 8 event parameters - you only used two event parameters, so there are 6 more that you haven't used player:startEvent(eventid, param1, param2, param3, param4.....
by shadowuz
Sat Sep 19, 2015 2:13 am
Forum: Troubleshooting
Topic: Logging in local and remote
Replies: 7
Views: 1570

Re: Logging in local and remote

What is Hairpin? I am using Windower and XIloader to connect. Never Really Heard of Hairpin. This is Part of my settings.xml in windower <profile name="Zanarkand"> <consolekey>Insert</consolekey> <windowmode>Window</windowmode> <width>1024</width> <height>768</height> <uiscale>1</uiscale> <args>--s...
by shadowuz
Sat Sep 19, 2015 1:54 am
Forum: Scripting
Topic: VoidWatch
Replies: 16
Views: 3028

Re: VoidWatch

player:startEvent(6000, CRIMSON_STRATUM_ABYSSITE_IV, VOIDSTONE_TEMP); probably one of the other 6 params not sure what you mean by params as i'm still learning i redid script changing the voidstone part, ----------------------------------- -- Zone: KRT -- NPC: ??? (Planar Rift) -- Spawns Hahava (??...
by shadowuz
Fri Sep 18, 2015 10:25 pm
Forum: Scripting
Topic: VoidWatch
Replies: 16
Views: 3028

Re: VoidWatch

so now it'll start event but i think i'm forgetting something,as it only gives 2 choices

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by shadowuz
Fri Sep 18, 2015 9:56 pm
Forum: Scripting
Topic: VoidWatch
Replies: 16
Views: 3028

Re: VoidWatch

thx, i got voidstone_temp from the ki page on dspwiki
by shadowuz
Thu Sep 17, 2015 11:12 pm
Forum: Scripting
Topic: VoidWatch
Replies: 16
Views: 3028

Re: VoidWatch

nah it crashes server heres the map log [0m[17/Sep] [23:52:55][1;37m[Info][0m parse: 053 | 0004 0001 44 from user: Shadow [17/Sep] [23:52:55][1;37m[Info][0m parse: 01A | 0004 0001 0E from user: Shadow [17/Sep] [23:52:55][1;36m[Debug][0m [1;36mCLIENT Shadow PERFORMING ACTION 14 [0m[17/Sep] [23:52:55]...