Search found 54 matches

by Ezekyel
Fri Mar 29, 2013 7:15 am
Forum: Scripting
Topic: Job & AF quests : What works and doesn't works
Replies: 41
Views: 11358

Re: Job & AF quests : What works and doesn't works

ok
pup flag quest added too
by Ezekyel
Sat Mar 02, 2013 2:25 pm
Forum: Scripting
Topic: An ugly way to do "JP Midnight"
Replies: 5
Views: 689

Re: An ugly way to do "JP Midnight"

if you use os.date("%j") > variable, yes you have a big problem with the new year
but with os.date("%j") ~= variable, no problem
by Ezekyel
Sat Mar 02, 2013 12:58 pm
Forum: Scripting
Topic: An ugly way to do "JP Midnight"
Replies: 5
Views: 689

Re: An ugly way to do "JP Midnight"

just use :

player:setVar("variable_date",os.date("%j"));

if(tonumber(os.date("%j")) ~= player:getVar("variable_date"); -- if server date(dayoftheyear) is different of variable_date

for jp midnight, just change your time on your server ^^
by Ezekyel
Fri Mar 01, 2013 4:40 pm
Forum: General Chat
Topic: Animationsub and Sea (& a few others)
Replies: 7
Views: 2386

Re: Animationsub and Sea (& a few others)

For scripted roaming we can create new function (used in onMobInitialize() for saving ressource, it's better i think) we can use that for npc too. mob:addRoamingPoint(pointid,x,y,z,wait); for displacement, if mob reach the position wait x sec or launch next pointid mob:addRoamingAnimation(id,anim,sp...
by Ezekyel
Fri Mar 01, 2013 3:45 pm
Forum: General Chat
Topic: Animationsub and Sea (& a few others)
Replies: 7
Views: 2386

Re: Animationsub and Sea (& a few others)

i try to add roaming and fight animation atm add in DB (mob_pool i think): roaming_anim and fight_anim -- Roaming -------------- 0: normal 1: scripted (with onMobRoaming() ?) 2: back under the ground anim, movement, comes out from under the ground anim, wait 2min... (like worm) 3: .. . -- Fight ----...
by Ezekyel
Sun Feb 24, 2013 7:58 am
Forum: Committed
Topic: mission San d'Oria 7-1
Replies: 2
Views: 493

Re: mission San d'Oria 7-1

r2730
MISSION: add San d'Oria mission 7-1 (thanx Blackwild)

Thank you :)
by Ezekyel
Sun Feb 24, 2013 12:05 am
Forum: Committed
Topic: mission San d'Oria 6-2
Replies: 2
Views: 481

Re: mission San d'Oria 6-2

r2729
MISSION: add San d'Oria mission 6-1 6-2 (thanx Blackwild)

Thank you :)
by Ezekyel
Sun Feb 24, 2013 12:05 am
Forum: Committed
Topic: mission San d'Oria 6-1
Replies: 3
Views: 575

Re: mission San d'Oria 6-1

r2729
MISSION: add San d'Oria mission 6-1 6-2 (thanx Blackwild)

Thank you :)
by Ezekyel
Sat Feb 23, 2013 7:30 am
Forum: Committed
Topic: mission San d'Oria 6-1
Replies: 3
Views: 575

Re: mission San d'Oria 6-1

hey
i've found 2 problem with your patch

- When you finish a mission use finishMissionTimeline() of missions.lua for reward and completeMission()
- Some changement in missions.lua not in rapport with this mission (bastok 8-1, some --+--)
by Ezekyel
Sun Feb 17, 2013 7:49 am
Forum: Screenshots
Topic: SEA !!
Replies: 15
Views: 3974

Re: SEA !!

al'taieu, hu'xzoi and ru'hmet are fully scripted.
it's in test on my server this week and i submit this big update.