Search found 525 matches

by atom0s
Sat Jan 17, 2015 5:15 pm
Forum: Public Servers
Topic: Omstart Server OPEN
Replies: 20
Views: 6747

Re: Omstart Server OPEN

etnuh wrote:how do you access this server? its been awhile since i played and most are using windower
Most players that play on private servers use Ashita, not Windower. A select few servers use Windower because Ashita is blacklisted for their server due to them profiting off our work.
by atom0s
Tue Jan 13, 2015 2:19 pm
Forum: Custom Applications and Tools
Topic: How I start my servers
Replies: 6
Views: 3899

Re: How I start my servers

For the batch scripts, you can do a restarter like this: @echo off cls @echo [Lobby Server AutoRestart Script] @echo Starting server for first time: %date% %time% :restart start /wait DSConnect-Server.exe @echo [CRASH] %date% %time% - Restarting the lobby server.. goto restart This way anytime the s...
by atom0s
Tue Jan 13, 2015 2:07 pm
Forum: Custom Applications and Tools
Topic: Batch export of important tables
Replies: 5
Views: 3301

Re: Batch export of important tables

Correct, it should import fine.
by atom0s
Tue Jan 13, 2015 4:34 am
Forum: Custom Applications and Tools
Topic: Batch export of important tables
Replies: 5
Views: 3301

Re: Batch export of important tables

You are dumping binary data, so parts of the data are going to show up as odd chars because of how Notepad++ interprets them. \0 means null (or 0), then the rest are based on what the editor decides to show them as. But either way they are escaped data bytes. Values between 0 and 255. \0 \1 \2 \3 \4...
by atom0s
Sat Jan 10, 2015 2:16 pm
Forum: Server Setup & Guides
Topic: trying to make an update to my server
Replies: 4
Views: 1786

Re: trying to make an update to my server

They should automatically be deleted when you recompile as long as they are not in use.
by atom0s
Fri Jan 09, 2015 12:16 pm
Forum: Contacting The Team
Topic: Where to start in the code?
Replies: 8
Views: 3490

Re: Where to start in the code?

I think that the game handles navigation in three separate methods for monsters as movement is different based on what is happening with the monster: A. Monster Is Roaming When monsters are roaming on retail, it appears they use a point-to-point connection route to follow that is picked randomly. I ...
by atom0s
Fri Jan 09, 2015 2:05 am
Forum: Contacting The Team
Topic: Where to start in the code?
Replies: 8
Views: 3490

Re: Where to start in the code?

The navigation mesh implementation was done by lautan who started it then disappeared. The intent was to get the community to work on the meshes for each zone with some help from RZN (from FFEvo) as RZN made a library to dump the maps mesh data from the map .DAT files. The only mesh that was made so...
by atom0s
Tue Jan 06, 2015 5:36 pm
Forum: Scripting
Topic: Developer Preview Zone...
Replies: 4
Views: 1300

Re: Developer Preview Zone...

It's sad they never took the idea any further with the train systems. This has been in the client for a really long time. They just never did shit with it.
by atom0s
Tue Jan 06, 2015 3:15 pm
Forum: Bugs
Topic: Ojha Rhawash - Windurst Walls (C-13) weird txt
Replies: 5
Views: 1353

Re: Ojha Rhawash - Windurst Walls (C-13) weird txt

Text ids are not properly aligned.
by atom0s
Sun Jan 04, 2015 11:27 pm
Forum: Troubleshooting
Topic: Everyone logging in dead and levels seem reset
Replies: 5
Views: 1361

Re: Everyone logging in dead and levels seem reset

Sounds like your database was not properly updated. A lot of tables have been modified recently so be sure that you update them all properly.