Search found 59 matches

by jono659
Tue May 15, 2018 7:27 am
Forum: Scripting
Topic: North Gustaberg Lcypodium and teleports
Replies: 3
Views: 557

Re: North Gustaberg Lcypodium and teleports

SQL INSERT INTO `npc_list` VALUES (17212104,'no_name_0',' ',140,-258.186,-3.231,204.774,32769,40,40,0,0,0,0,27,0x0000160900000000000000000000000000000000,34,NULL,1); INSERT INTO `npc_list` VALUES (17212105,'no_name_1',' ',236,-276.303,12.310,261.650,32769,40,40,0,0,0,0,27,0x0000160900000000000000000...
by jono659
Tue May 15, 2018 7:26 am
Forum: Scripting
Topic: North Gustaberg Lcypodium and teleports
Replies: 3
Views: 557

Re: North Gustaberg Lcypodium and teleports

Lycopodium on the ramp Past ----------------------------------- -- Area: North Gustaberg [S] Ramp -- NPC: Lycopodium) -- @pos -272 12.5 260 -- Notes: Use enable cliff warping -- JonO659 ----------------------------------- package.loaded["scripts/zones/North_Gustaberg_[S]/TextIDs"] = nil; -----------...
by jono659
Tue May 15, 2018 7:25 am
Forum: Scripting
Topic: North Gustaberg Lcypodium and teleports
Replies: 3
Views: 557

Re: North Gustaberg Lcypodium and teleports

Cliff top present day ----------------------------------- -- Area: North Gustaberg top -- NPC: no_name_0) -- Notes: Use to warp down the cliff -- JonO659 ----------------------------------- package.loaded["scripts/zones/North_Gustaberg/TextIDs"] = nil; ----------------------------------- require("sc...
by jono659
Tue May 15, 2018 7:23 am
Forum: Scripting
Topic: North Gustaberg Lcypodium and teleports
Replies: 3
Views: 557

North Gustaberg Lcypodium and teleports

Threw this together, no-one seems interested so feel free to play around. Cliff bottom Present day ----------------------------------- -- Area: North Gustaberg bottom -- NPC: no_name_1) -- Notes: Use to warp up the cliff -- JonO659 ----------------------------------- package.loaded["scripts/zones/No...
by jono659
Wed Apr 25, 2018 11:31 am
Forum: Scripting
Topic: Anyone seen an error like this before with the @@ in?
Replies: 2
Views: 600

Anyone seen an error like this before with the @@ in?

Playing with fishing at the moment, can't trace actually where this error is getting thrown, anyone seen anything like it before? Error LNK2019 unresolved external symbol "void cdecl fishingutils::FishingAction(class CCharEntity *,enum FISHACTION,unsigned short,unsigned int)" (?FishingAction@fishing...
by jono659
Sun Apr 22, 2018 2:16 am
Forum: Scripting
Topic: PLD AF2 Odontotyrannus
Replies: 6
Views: 982

Re: PLD AF2 Odontotyrannus

Yep its fight-able, it's part of the quest "A boys Dream" I have its pos set and if i !spawnmob and kill it i get the item, its just the link between the fishing and spawning.
Same mechanism with the monsters on the ferries where they can be fished I guess.

Cheers
by jono659
Sat Apr 21, 2018 4:01 am
Forum: Scripting
Topic: PLD AF2 Odontotyrannus
Replies: 6
Views: 982

Re: PLD AF2 Odontotyrannus

I can see MOBTYPE_FISHED = 0x04,, and a column in the fishing_fish table for "quest". Is there a mechanism already existing to spawn a mob from fishing, or would I need to add a check and spawn on true in say fishingutils.cpp around

PChar->animation = ANIMATION_FISHING_CAUGHT;

Cheers
by jono659
Sat Mar 24, 2018 1:05 pm
Forum: Scripting
Topic: PLD AF2 Odontotyrannus
Replies: 6
Views: 982

PLD AF2 Odontotyrannus

Hi Each,

Can someone give me a clue (new to this) I have set the various vars in the DB to catch this fish just to see how that worked. How do I instead of catching the fish spawn it so it can fight?

Any help gratefully accepted ^.^
Ta