Search found 136 matches

by altalus
Mon Jan 27, 2014 10:46 am
Forum: Suggestions
Topic: can someone script ground tombs in
Replies: 13
Views: 2230

Re: can someone script ground tombs in

I know the devs changed the way the NPCs are coded in the DB from the old long id to this new small id. In the lua I still need to spawn using the old long id right ?
by altalus
Sun Jan 26, 2014 9:52 am
Forum: Bugs
Topic: item_latents import.sql import error
Replies: 2
Views: 514

Re: item_latents import.sql import error

If it is not fixed by a dev on Monday I'll create a pull request with your fixes :)
by altalus
Fri Jan 24, 2014 2:38 pm
Forum: Suggestions
Topic: can someone script ground tombs in
Replies: 13
Views: 2230

Re: can someone script ground tombs in

Good to know... But there seems to have some errors in the DB :) npcid name pos_rot pos_x pos_y pos_z flag speed speedsub animation animationsub namevis status unknown look name_prefix zoneid 496 Groundstome 149 336.884 8.421 -674.876 35 50 50 0 8 32 0 3 \0\0�\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 0 153 4...
by altalus
Fri Jan 24, 2014 1:58 pm
Forum: Scripting
Topic: mobs gil drop
Replies: 6
Views: 992

Re: mobs gil drop

kjLotus wrote:i think there's a setting in map_darkstar.conf or settings.lua to globally change it too
I don't see anything in any of those two files. It could be added to allow server owners to tweak it. (added to TODO just in case).
by altalus
Fri Jan 24, 2014 1:19 pm
Forum: Scripting
Topic: mobs gil drop
Replies: 6
Views: 992

Re: mobs gil drop

A comment I found in the code: /* Loads up custom mob mods from mob_pool_mods and mob_family_mods table. This will allow you to customize a mobs regen rate, magic defense, triple attack rate from a table instead of hardcoding it. Usage: Evil weapons have a magic defense boost. So pop that into mob_f...
by altalus
Fri Jan 24, 2014 11:41 am
Forum: Suggestions
Topic: can someone script ground tombs in
Replies: 13
Views: 2230

Re: can someone script ground tombs in

BTW I did not forget you all. I created a new branch and I am committing old code in right now. As soon as all the files are in, we will need to check the npc_list.sql and mob_something_I-have_to_check_which_one.sql to make it happens :P
by altalus
Tue Jan 21, 2014 3:47 pm
Forum: Suggestions
Topic: can someone script ground tombs in
Replies: 13
Views: 2230

Re: can someone script ground tombs in

Ok, I'll try to find my old code and I'll create a branch to work on it. Once the branch is created I'll give it to ppl here and we can work on this :)

I love git, don't you ? ;-)
by altalus
Tue Jan 21, 2014 3:45 pm
Forum: Contributing
Topic: Contribution forum change
Replies: 9
Views: 2172

Re: Contribution forum change

Yes but looking at all the patch manually one by one was time consuming and I often saw good code sitting there not being included in the core because of man power. It is much easier for everyone to be able to create pull demands for you guys to look over and accept/refuse. It will help get code fro...
by altalus
Tue Jan 21, 2014 3:42 pm
Forum: Troubleshooting
Topic: Updating server with Git
Replies: 3
Views: 812

Re: Updating server with Git

Don't forget to commit any changes before you call a pull or it will fail :)
by altalus
Tue Jan 21, 2014 3:41 pm
Forum: Troubleshooting
Topic: Game wont launch
Replies: 8
Views: 919

Re: Game wont launch

Here is the link for those who would find this thread by searching.

http://www.microsoft.com/en-us/download ... x?id=40784

Make sure to use x86 version.