Server Name: LM's Darkstar Project FFXI Server
Jobs: Locked (unlockable by NPC quests- Run/ Geo forever locked.)
IP Address: 188.8.131.52
To Connect to LM server edit the settings XML document with notepad and copy/ Paste the following into the profile field:
Code: Select all
<profile name="LM Server"> <consolekey>Insert</consolekey> <mipmaplevel>3</mipmaplevel> <uiscale>1</uiscale> <supersampling>2</supersampling> <bumpmapping>true</bumpmapping> <args>--server 184.108.40.206 --user username</args> <executable>xiloader.exe</executable> </profile>
Server Status: Online (rarely down, The server is up 24 hours a day unless someone happens to hit the box outside my house with a truck again.)
Server Level Cap: 75
Mission Level Cap: Disabled for CoP.
Expansions: Zilart, CoP, ToAU and WoTG are exactly as they are for DSP.****
Server Rates (Exp/Crafting/FoV) (*Unless Specified it is retail)
Exp: 5X **
Speed: 40 (2x retail) (monster movement rate has been increased a similar amount so as to not effect kiting)
Skill up Multiplier: 5.5
Craft Skill up Chance: 5.6
Mob Gil Bonus: 50***
Start Gil: 100,000***
All Maps+ Outposts: UNLOCKED
Fame for all nations: 3X
Gil rate all missions: 3X
Excavation, Mining, Harvesting: 0.75 (0.33 is retail
Landking system: Hybrid (both spawn/ Pop)
HNM's: They spawn every 150 -180 seconds (2.5 to 3 minutes)*
NM's: Same as HNM's for monsters with desirable drops. *
Auction House: Stocked currently ***
Homepoint Teleport's : Disabled as is home point Heal.
**** Missions/ quests I have currently played through the missions of every nation to Rank 6 as well as run through Zilart and CoP in their entirety to ensure that they are currently working. If there are any issues at all that you run into bugs etc... post them first here: https://github.com/DarkstarProject/darkstar/issues so they can be worked on, then message me on the forums here or /tell Landmark in game if I am online and I will do my best to help with them.
***Mob gil bonus/ Starting gil / Auction house stocking will all be slowly lowered until these things can support itself. I will cease stocking all finished products almost immediately but will continue to stock materials until the playerbase makes that self sufficient. Mob gil bonus will be lowered and altogether removed once a fluid and liquid amount of gil finds its way onto the server. It may seem like I am giving early players a bonus and that is absolutely true, if/when the playerbase reaches certain thresholds it would be very foolish of my to keep the bonus gil turned up because gil would become useless in the economy. Player starting gil is something that I would like to have stay at 100k to make starting out easier, but if I find someone creating and deleting endless players and then delivery boxing the gil to another character I will deal with the offending player in the same way SE has dealt with duping in the past. (LM-17'd) If it becomes a huge problem I will simply set starting gil to retail.***
** Exp rate this will come down to player feel, before I change this I will ask the playerbase if they feel that it is too fast/ slow. Currently a 5X exp rate is quite fast for low levels but I think it feels just right for mid to higher levels. The idea with the current offset is to minimize the grind for exp to enable players to enjoy other aspects of the game. And this might be scaled up as more and more players hit 75 and find themselves in the merit grind. I will also increase the exp rate to celebrate server milestones (active players reached, accounts registered, etc.)**
* HNM and NM spawn rate is set as it is to enable players to fight the land kings and NM's with desirable drops as frequently as they want. This is to minimize time spent camping these nm's from months / years to days/ weeks at the worst. If players find that the monsters/ NM's are spawning too quickly I will adjust their re-spawn timers accordingly. (I have a feeling that this is a little to fast currently but want to play it by ear before I increase spawn timers/ windows.) Item drop rates may also be increased if feedback supports this. I however do not anticipate any real problems due to the frequency at which NM and HNM's pop.*
Salvage equipment policy: Currently salvage is not working as intended, as such I have decided to award salvage equipment based on character milestones. To attain one complete salvage set you must achieve: Rank 6+, Zilart, CoP completion, Apocalypse Nigh, Ouryu Cometh, and The Wyrmking descends. After completing all of these I will give you 1 full set of salvage gear of your choice. Additional pieces of salvage gear will be given out when other milestones are reached. That too will be discussed with the player base to come up with fair / reasonable milestones to receive additional salvage equipment. (**** I really don't want to just give away salvage sets readily and easily because there will be a day when DSP finishes with TOAU missions and Salvage, and I want the players to have a reason to want to do this content.****)
Dynamis Currently you can do every single dynamis once every 24 hours, currency drop rates support a theoretical completion of a relic within a month due to the overhaul of the dynamis system SE implemented. I have also adjusted the speed at which you can progress between stages of your relic from a week down to a mere 7 minutes. You will still have to put the work in to get your relic and indeed still have to work with other players to complete your relic. Relics are meant to be special, and indeed they are special, but if you dedicate yourself to that goal you can complete one or more.
What type of hardware is the server hosted on?
Asus X58 Sabretooth
12gbs of Kingston (1066 ddr3 ram)
Samsung Evo 850 pro 256gb SSD ***
XFX Radeon 6870's in Crossfire
internet connection: 125mb/s down and 12mb/s up connection **
***Due to SSD drives tendency to fail all at once I have a quad redundancy for backing up all important data; your character data and all important files pertinent to the server are dumped to an Internal 1TB WD black drive, and to my home networks NAS, To my main desktop (which automatically gets backed up to another storage drive in that) as well as to an external USB hard drive. Short of an act of god (massive flooding) you can be certain that if something happens to my main drive you will only be inconvenienced by the amount of time it takes me to install the system OS on a new drive and re-setup the server. and of course by the amount of time between my backups. (system drives are cloned every day at midnight my time to my NAS, and I pull important files to my main desktop every 3 days or so.) This may seem extreme and yes it is, but I hate losing data for any reason. ***
** I will update my internet connection as soon as my upload speed cannot keep up with the demands external connections are placing on it. IE: As soon as there are so many players on it that the playing experience is hampered by it. **
Server Updates/ Downtime I will update the server every other Monday (this is to ensure that I am off work to do the updates as quickly as possible if there are any.), in the early morning: 5-6am Mountain and will post my plans for maintenance in the server start message. This has the natural caveat that updates can happen if there is a compelling reason to do so, Ie: Square pushes an update which makes the client incompatible with the version the server is running preventing new players from being able to connect to the server, or DSP releases major overhauls to the project which unlocks new missions/ quests / fixes bugs / errors. I will however make certain to inform players of any outages before they occur. And you can be assured that I will have the server up in as timely a fashion as I can.
**** The Move is complete the IP address is the exact same as I only moved about 6 doors down.*****