Many Bugs Found

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Hartless
Posts: 6
Joined: Sun Aug 12, 2012 6:55 pm

Many Bugs Found

Post by Hartless » Sun Aug 12, 2012 7:41 pm

I finally spent some real time playing today and found quite a few things. Before I add all these to the bug list I wanted to check with everyone and see if some of these are just customizations or actual bugs. I broke down the list into bugs and possible customizations for that reason.

"Possible Customization"
-When i tried to use armor effect on "Taikyoku Kenpogi" for +3 evasion it said that it wasnt allowed. I wasn't sure if this was intended since it is an newer feature then the Zilart expansion... i think.
-I think the EXP bonus given from the Empress Band (Only one i tested) only uses the time distinction it doesnt take into account the amount of EXP you gained (the bonus should end after 180 min or 1000 bonus exp). I lost track of time because the playtime wasnt recording (explained below) but I gained 4000+ EXP and the ring was still going strong on mobs that were DC and ET to me.
-Not that i mind but, When you start a new character they start of with the following traits:
------Resist Curse (traitid 55)
------Resist Stun (traitid 56)
------Resist Charm (traitid 60)
------Treasure Hunter 3 (maybe traitid 65)
---I noticed in the Traits Table that all traitids listed above had a job and level of 0 and that traitid 65 was named "gilfinder ii" in the table



Bugs
-The pebbles are not considered ranged items. Whether i use the typed commands or menu commands it will always says that i dont have a ranged weapon equipped.
-When selling quantities greater then 10 to an NPC, after the items are sold, the text displayed says that you sold x where x is only the 10s digit (ie you sell 85 it says you sold 8).
---it does however calculate the correct gil in return so the amount of gil received is correct
-Also your playtime resets when you move from zone to zone. Thought it was only in death at first but then noticed it happens everytime i zoned.

Let me know if you have an questions or if any of this is intentional

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: Many Bugs Found

Post by PrBlahBlahtson » Sun Aug 12, 2012 9:23 pm

Hartless wrote:-When i tried to use armor effect on "Taikyoku Kenpogi" for +3 evasion it said that it wasnt allowed. I wasn't sure if this was intended since it is an newer feature then the Zilart expansion... i think.
Usually means it isn't scripted. My server's off at the moment, or I'd check. imo, that's not a bug, but I can see it being open to interpretation. Biggest barrier to implementing this would be making the enchantment wear off when the item is removed. I also didn't see any data on effect duration, at a glance.
-I think the EXP bonus given from the Empress Band (Only one i tested) only uses the time distinction it doesnt take into account the amount of EXP you gained (the bonus should end after 180 min or 1000 bonus exp). I lost track of time because the playtime wasnt recording (explained below) but I gained 4000+ EXP and the ring was still going strong on mobs that were DC and ET to me.
Something similar has already been reported. It seems that the amount of experience gained does not take into account your server's exp modifier. Bug #98
-Not that i mind but, When you start a new character they start of with the following traits:
------Resist Curse (traitid 55)
------Resist Stun (traitid 56)
------Resist Charm (traitid 60)
------Treasure Hunter 3 (maybe traitid 65)
---I noticed in the Traits Table that all traitids listed above had a job and level of 0 and that traitid 65 was named "gilfinder ii" in the table
Probably a legitimate bug there, especially if you can reproduce it.
-The pebbles are not considered ranged items. Whether i use the typed commands or menu commands it will always says that i dont have a ranged weapon equipped.
-When selling quantities greater then 10 to an NPC, after the items are sold, the text displayed says that you sold x where x is only the 10s digit (ie you sell 85 it says you sold 8).
---it does however calculate the correct gil in return so the amount of gil received is correct
¯\(°_o)/¯ Probably legitimate bugs.
-Also your playtime resets when you move from zone to zone. Thought it was only in death at first but then noticed it happens everytime i zoned.
Probably not implemented.

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: Many Bugs Found

Post by bluekirby0 » Tue Aug 14, 2012 4:52 am

The first one isn't implemented (thus its not a bug, but it doesn't work either). Anyone is welcome to try to script it and post a patch.

As for the rest, you can comment on existing bugs on the bug tracker, or make new ones where appropriate. Please post separate issues as different bugs as it is easier to keep track of what is fixed and what is not so reported bugs don't slip through the cracks.

Hartless
Posts: 6
Joined: Sun Aug 12, 2012 6:55 pm

Re: Many Bugs Found

Post by Hartless » Tue Aug 14, 2012 8:01 pm

Not a problem, I created 3 tickets in the bug tracker and updated a few others. Thanks for the review!

razielkane
Posts: 15
Joined: Mon Oct 29, 2012 10:29 pm

Re: Many Bugs Found

Post by razielkane » Tue Oct 30, 2012 7:59 pm

How can I put TH on all the jobs. I was looking for it. found this bug. Thanks in advance.

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: Many Bugs Found

Post by bluekirby0 » Tue Oct 30, 2012 8:12 pm

Start a new thread in a more appropriate section, please.

razielkane
Posts: 15
Joined: Mon Oct 29, 2012 10:29 pm

Re: Many Bugs Found

Post by razielkane » Tue Oct 30, 2012 9:15 pm

ok, thanks

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