@Commands

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dragonarmor
Posts: 36
Joined: Sat Feb 21, 2015 10:08 am

@Commands

Post by dragonarmor » Thu Aug 17, 2017 1:52 pm

I don't know if it's just me or not but I just did a new build with the current repo and none of my @commands seem to work. I am a gm level 5. also the moghouse moogle doesn't seem to work either. I've rebuilt several times.

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demolish
Developer
Posts: 262
Joined: Thu Jul 26, 2012 7:12 am

Re: @Commands

Post by demolish » Thu Aug 17, 2017 2:37 pm

commands now use ! instead of @
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

dragonarmor
Posts: 36
Joined: Sat Feb 21, 2015 10:08 am

Re: @Commands

Post by dragonarmor » Thu Aug 17, 2017 3:25 pm

I see must have missed that somehow! although the mog moogle still seems broke.

dragonarmor
Posts: 36
Joined: Sat Feb 21, 2015 10:08 am

Re: @Commands

Post by dragonarmor » Fri Aug 18, 2017 2:09 pm

I see the moogle issue has already been reported. #3956
undoing the changes to packet_system.cpp fixed it for me.

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