Is there is bug in the mob_family_mods.sql?

Bug reports go here: https://github.com/DarkstarProject/darkstar/issues

Just talk about them here please.
Forum rules
POST BUG REPORTS HERE: https://github.com/DarkstarProject/darkstar/issues

Try to keep the noise down on the reports on github, emails go out for every post on a bug report. :-)
Post Reply
Wiggo
Posts: 13
Joined: Mon Jul 24, 2017 8:00 am

Is there is bug in the mob_family_mods.sql?

Post by Wiggo » Fri Aug 18, 2017 8:54 am

Hi. I'm just asking if anyone knows if the @roam_distance modifier is working properly. I understand if it IS a bug I will report it to github.

My issue is that no matter what value I put for the @roam_distance (which is set at 31), there is no effect on the mobs. I've gone from 1 all the way to 3000 and haven't seen any difference in their 'roaming distance'. The other modifiers: @roam_cool, @roam_turns, and @roam_rate all seem to work as intended.

Wiggo
Posts: 13
Joined: Mon Jul 24, 2017 8:00 am

Re: Is there is bug in the mob_family_mods.sql?

Post by Wiggo » Sat Aug 19, 2017 9:54 am

Ok, so just so everyone knows who may have this same issue and is searching for an answer. In order to get 'mob roaming' to work, you have to download the navmeshes:

https://github.com/DarkstarProject/xiNavmeshes

Super easy to install and they just started roaming right from the start with no other configuration. These files also prevent mobs from aggroing through walls.

So, it's not a bug, and my mobs all roam like they did in retail.

Post Reply