This is bad...Treasure pool bug maybe??

Bug reports go here:

Just talk about them here please.
Forum rules

Try to keep the noise down on the reports on github, emails go out for every post on a bug report. :-)
Post Reply
Posts: 169
Joined: Fri Jul 27, 2012 3:27 pm

This is bad...Treasure pool bug maybe??

Post by link » Tue Jul 31, 2012 5:26 pm

I spent 2 hours killing Kirin on Whasf server to give Entity the osode (Link already had it) and this happens on death (screenshot attached).
img_20120731_232021.png (437.13 KiB) Viewed 793 times

Posts: 3
Joined: Sun Jul 22, 2012 2:34 am

Re: This is bad...Treasure pool bug maybe??

Post by Filenotfound » Tue Jul 31, 2012 6:10 pm

ill elaborate on this

When the treasure pool is full, and another item is added to the treasure pool, it pushes the first item on the list to party. And it usually pushes it to the party in order of joining. So since it was the first drop, it will give to the 1st person in party (usually pt leader). And since link already had it, they were tossed to the ground.

With the increase drop rate, it seems kirin is dropping more items then the treasure pool can handle. so i think the first item he drops will always do this. (happened with the kirin fight i did aswell)

User avatar
Site Admin
Posts: 1300
Joined: Thu Jul 19, 2012 9:11 pm

Re: This is bad...Treasure pool bug maybe??

Post by whasf » Wed Aug 01, 2012 6:35 am

FnF is right, that's expected behavior when the treasure pool is full...
-- Whasf

Post Reply