Divine Might

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link
Developer
Posts: 169
Joined: Fri Jul 27, 2012 3:27 pm

Divine Might

Post by link » Fri Dec 14, 2012 3:56 pm

Going well so far ...
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Vanyel
Posts: 31
Joined: Sun Jul 22, 2012 10:58 am
Location: New Brunswick, Canada

Re: Divine Might

Post by Vanyel » Fri Dec 14, 2012 4:20 pm

More content coming! Huzzah!!

Flunklesnarkin
Posts: 238
Joined: Wed Sep 05, 2012 10:48 am

Re: Divine Might

Post by Flunklesnarkin » Fri Dec 14, 2012 8:23 pm

DON'T SUMMON ANY PETS!!!111!!1! >:U

That's the big thing I remember from doing that mission after all these years lol.

hakusho
Posts: 49
Joined: Wed Nov 07, 2012 1:01 pm

Re: Divine Might

Post by hakusho » Sat Dec 15, 2012 4:15 am

Aaaaawww yeeeaaaaah! Going to level to 75 with my brother just after Christmas and then we'll do missions. Hopefully this is ready when we play. :D

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buddysievers
Posts: 97
Joined: Thu Dec 06, 2012 12:10 pm
Location: Germany

Re: Divine Might

Post by buddysievers » Fri Jan 18, 2013 3:40 pm

ahhhhh want want want ^^
thx alot dude

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: Divine Might

Post by PrBlahBlahtson » Sat Jan 19, 2013 3:07 pm

There seemed to be some confusion about this, so I thought I'd report back.

Cutscene in Ru'Avitu works, but I vaguely recall being offered a choice over Divine Might or individual fights.
Ark Pentasphere can be created. The weather and moon phase requirements weren't in place. Can LUA even do that?
Divine Might fight is scripted, but the NPCs are missing and the cutscene will crash your client. I'll fix that shortly :)
- I'm not intimately familiar with the individual fights, and didn't test them yet.
I think something tried to 2hr on me, or call a pet, or something. I was alt+tabbed. No TP moves or anything at the moment.
You win when all the mobs are dead, but there doesn't seem to be a victory cutscene. As I recall, there were some issues with that CS, which might explain why it was missing.

Otherwise, yeah, this is working. It might not progress your mission though, since the cutscene doesn't play :)

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kjLotus
Lead Developer
Posts: 1813
Joined: Sun Jul 22, 2012 2:16 pm

Re: Divine Might

Post by kjLotus » Sat Jan 19, 2013 4:02 pm

PrBlahBlahtson wrote:The weather and moon phase requirements weren't in place. Can LUA even do that?
VanadielMoonPhase() and entity:getWeather() sounds like

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: Divine Might

Post by bluekirby0 » Sun Jan 20, 2013 8:40 am

It isn't complete, which is why its not linked to anywhere on the wiki, but you can find a listing of some less commonly used lua functions here:
http://kile.dyndns.info:8765/index.php? ... _Scripting

If anyone wants to take that page over and update it I'd be very happy :)

The_Kuti
Posts: 28
Joined: Sat Oct 06, 2012 6:19 am

Re: Divine Might

Post by The_Kuti » Sun Jan 20, 2013 8:48 am

bluekirby0 wrote:It isn't complete, which is why its not linked to anywhere on the wiki, but you can find a listing of some less commonly used lua functions here:
http://kile.dyndns.info:8765/index.php? ... _Scripting
That page what i was looking for to extend my knowledge. :mrgreen: Thanks bluekirby0! :lol:

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: Divine Might

Post by bluekirby0 » Sun Jan 20, 2013 8:51 am

No problem...I just feel bad that I never got around to finishing it. I'm sure some new functions have been added as well since I started that.

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