Does anyone have a fix for the NPC pathfind?
Before, mine would stop at the last node in the list and not move anymore.
I currently have a small fix for it but just curious if anyone had a permanent fix for it.
if anyone wants my temp fix, here is what i have done
--Make sure you first path location is your last path location--
--Otherwise it will disappear and reappear at the first location--
if (npc:isFollowingPath() == false) then
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