dynamis xarc

weissheit
Posts: 14
Joined: Wed May 22, 2013 2:03 pm

dynamis xarc

Post by weissheit » Wed May 22, 2013 2:15 pm

Im sure I probably posted in wrong area and I apoligize if so. Is there any work being done on adding xarc? Where does it stand, or whats holding it up from being added? Just curious and completely respect the work you guys put in to making all this stuff coded right. Thanks in advance for your responses.

User avatar
whasf
Site Admin
Posts: 1300
Joined: Thu Jul 19, 2012 9:11 pm

Re: dynamis xarc

Post by whasf » Wed May 22, 2013 8:45 pm

weissheit wrote:Im sure I probably posted in wrong area and I apoligize if so. Is there any work being done on adding xarc? Where does it stand, or whats holding it up from being added? Just curious and completely respect the work you guys put in to making all this stuff coded right. Thanks in advance for your responses.
  • No work being done that we know of
  • No one's working on it, I don't know what state it's in right now. Only thing holding it up is to get someone to work on it :)
-- Whasf

weissheit
Posts: 14
Joined: Wed May 22, 2013 2:03 pm

Re: dynamis xarc

Post by weissheit » Wed May 22, 2013 9:32 pm

well definately not what i was hoping to hear but i appreciate the fast response. sure would be nice to see added in the near future..relic and fragments for weapon sure would be more useful than gimp jobs like sch pup blu and such...oh well maybe eventually ^^

User avatar
kjLotus
Lead Developer
Posts: 1813
Joined: Sun Jul 22, 2012 2:16 pm

Re: dynamis xarc

Post by kjLotus » Wed May 22, 2013 10:53 pm

weissheit wrote:gimp jobs like sch
probably not the best way to ask for xarcabard to get done (SCH99)

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: dynamis xarc

Post by PrBlahBlahtson » Thu May 23, 2013 2:23 am

Most likely needs:
Mobs placed in the zone. Primarily statues. You're still probably looking at around 100-130 positions. Ezekyel's changes to the Dynamis system may have reduced it so you only need 2-3 mobs for each job.
Pops scripted. Which statues pop which kinds of mobs, as well as NMs. The number that need to be scripted is pretty much equal to the number that need to be placed.
Kill conditions scripted out in order to spawn the appropriate statues.
Drop lists on all possibly mob types in the zone.
Plenty of scripting so that Dynamis Lord does more than stand there and go "Hurrrrrr." May include some TP move creation, as well.

Bit of a time sink to do. Lots of things to keep ourselves busy on in the mean time.

weissheit
Posts: 14
Joined: Wed May 22, 2013 2:03 pm

Re: dynamis xarc

Post by weissheit » Thu May 23, 2013 9:57 am

haha sorry kj i wasnt meaning that as in people who lvl it are gimp, just meaning another job to lvl but not really as many want it as th hands and stuff. I understand its a ton of time to fix and all, and i greatly appreciate all the responses and time you guys put in. As for DL, couldnt he just be left out but still have mobs to farm if he is causing issues? I know pr said many things not just DL, but thats 1 less thing to add, kinda like leaving out astral flow cause the damage formula isnt known.

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: dynamis xarc

Post by PrBlahBlahtson » Thu May 23, 2013 2:05 pm

Dynamis Lord is (in my opinion) the fun part. Nothing quite like tuning your beast and giggling with glee over all the players you'll kill. If somebody skips it, that's like declining dessert.

The rest is pretty dull.

User avatar
kjLotus
Lead Developer
Posts: 1813
Joined: Sun Jul 22, 2012 2:16 pm

Re: dynamis xarc

Post by kjLotus » Thu May 23, 2013 3:16 pm

PrBlahBlahtson wrote:Dynamis Lord is (in my opinion) the fun part.
yep, scripting shadow lord was all kinds of fun

i remember being ecstatic when he changed immunities flawlessly

Casius
Posts: 4
Joined: Sat Apr 27, 2013 11:57 am

Re: dynamis xarc

Post by Casius » Thu May 23, 2013 3:23 pm

kjLotus wrote:
yep, scripting shadow lord was all kinds of fun

i remember being ecstatic when he changed immunities flawlessly
Yeah that was fun when we went in with a rdm and actually had to have him melee with enspells to get him out of that state. lmao

To that point though, could you use the same logic, bump up his strength to one shot people, then have him spam "Hurrrr" in /shout. :lol:

weissheit
Posts: 14
Joined: Wed May 22, 2013 2:03 pm

Re: dynamis xarc

Post by weissheit » Fri May 24, 2013 7:40 am

i second casius, i love dynamis lord and would hope he worked. but im also a realist and understand the amount of time/effort it would take to do xarc, so if he cant be done right i dont want him a pushover like some other things are, might be better to just leave him out or make him next to unkillable temporarily. farming some relics beats farming nothing at all ^^

Post Reply