Coding Missing Mobs/NMs

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arashikage
Posts: 16
Joined: Fri Mar 03, 2017 7:44 pm

Coding Missing Mobs/NMs

Post by arashikage » Wed Sep 12, 2018 11:15 pm

I'm looking into coding some of the missing mobs & NMs. Could anyone point me in the direction of the files that need to be edited/created to make them fully functional? I've figured out some of the files so far:

Create

lua file for the mob/NM in the appropriate zone folder

Edit

mob_droplist.sql
mob_spawn_points.sql
nm_spawn_points.sql

I've written ideas for close to 1000 custom quests, and some of those ideas require some of the missing mobs be coded at some point. Any advice on this would be welcome. Thanks in advance!

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whasf
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Re: Coding Missing Mobs/NMs

Post by whasf » Thu Sep 13, 2018 6:17 pm

That's pretty much it, unless the monsters are trying to do something that isn't in the core yet, you may have to touch that too.
-- Whasf

arashikage
Posts: 16
Joined: Fri Mar 03, 2017 7:44 pm

Re: Coding Missing Mobs/NMs

Post by arashikage » Fri Sep 14, 2018 9:44 pm

Thanks for the advice. I'm gonna get a jump start on it this weekend.

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