Bst /ja "Tame" scripting missing.

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horizon
Posts: 29
Joined: Wed Sep 24, 2014 10:28 pm

Bst /ja "Tame" scripting missing.

Post by horizon » Tue Oct 07, 2014 10:51 pm

Hey all. I was playing last night and went to use tame on my BST, only to get the "unable to use job ability" message.

I poked into the scripts folder and noticed that tame.lua is missing from the scripts/global/abilities folder. I figured it was somehow lost so I looked in the git repository and noticed it isn't there either. Was it removed recently (i could've sworn I had used it recently in game) or has it just never been implemented?

If it is implemented, would:
A.) anyone happen to have a working script for tame they could share?
or
B.) Anyone be willing to give a quick tip on which functions I could use should I need to implement it myself? (Assuming the functionality is already in the core.)
I see it is ability id 38, and that the mod ID for tame status is 0x130, but I am still just starting to get a feel for writing scripting, and unsure if I can fully flesh it out on my own yet . I assume it just inflicts the tame status on the target with a certain probability, but I'm fuzzy on the conditionals for specifying that the target can only have hate on the user/only be a charmable mob.

Any help or tips would be appreciated, thanks!

Alice5150
Posts: 41
Joined: Fri Apr 10, 2015 1:47 pm

Re: Bst /ja "Tame" scripting missing.

Post by Alice5150 » Wed Oct 21, 2015 4:56 pm

I'd be interested in this as well. We have some BSTs on our server that would love to be able to use this.

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kjLotus
Lead Developer
Posts: 1813
Joined: Sun Jul 22, 2012 2:16 pm

Re: Bst /ja "Tame" scripting missing.

Post by kjLotus » Wed Oct 21, 2015 6:11 pm

Code: Select all

Tyler@LABRYS /d/darkstar (AIRewrite)
$ git log -- scripts/globals/abilities/tame.lua

Tyler@LABRYS /d/darkstar (AIRewrite)
Looks like there was never a tame.lua

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