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Re: ACP and ASA

Posted: Sun Jun 05, 2016 5:35 pm
by DanteMccloud
TeoTwawki wrote:For the seed mandragora I was just going try having the handling of their spawns in onTick() in a status effect when I had time to look at it. I had no idea I could timer() it.
that would of been so much easier onTick probabaly haha I have them all working and spawning in waves now as well as counting for the party however I noticed "player:addPartyEffect(EFFECT_CONFRONTATION,0,0,1200)" gives the effect BUT it does not show on the effect bar. Kind of weird not sure why it does that haha.

however the player:addStatusEffect version works great haha.

Re: ACP and ASA

Posted: Sun Jun 05, 2016 6:57 pm
by kjLotus
they don't have the same parameters, you gave addPartyEffect an icon of 0 which hides it from their status bar

addPartyEffect is the same as addStatusEffectEx, which has an extra param (after the first)

you would want:

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player:addPartyEffect(EFFECT_CONFRONTATION,EFFECT_CONFRONTATION,0,0,1200)
edit: it looks like it also has some other problems... i'd just do getParty and iterate it in lua instead

Re: ACP and ASA

Posted: Tue Jun 07, 2016 9:52 pm
by DanteMccloud
Have everything in ACP working up to Ode of Life Bestowing as it works in retail. If anyone has ANY work on the BCNM for this fight done yet I'd appreciate some info on it else I'm making it from scratch which isn't so bad I suppose haha. Almost ready to share just this fight and a CS then it'll all be done ^.^

Re: ACP and ASA

Posted: Wed Jun 08, 2016 1:27 pm
by DanteMccloud
kjLotus wrote:

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player:addPartyEffect(EFFECT_CONFRONTATION,EFFECT_CONFRONTATION,0,0,1200)
edit: it looks like it also has some other problems... i'd just do getParty and iterate it in lua instead
I see what you mean, appears that when the effect wears it crashes the server unless it wears by the timer ending.
TeoTwawki wrote:Besides them there is also the sneak attack mechanic on the seed globlin to do, the dulkfutt tower climb, and then the final battlefield mechanics (clones etc).
Also eventually need to redo the tenshodo coffer into need tables, but wasn't going to even bother with it till more of its data was filled in.
I can understand the motivation thing I'm starting to run out of steam on the ACP stuff myself but I wanna get it done before going back to the projects I was working on. I got the tower climb and seed mandy all working now. I still need to go back and do the stuff for the coffers/chests which should be relatively simple compared to the seed mandy and crystal fight haha.

Think I missed something as I can't get the mobs to load into this fight, I can get the door to give the option for the "Ode of life bestowing" fight and it then warps you into the room were the fight happens and you get the Battlefield effect but no mobs spawn. I've been following the guild but I think I missed something somewhere.

BCNM_info -SQL

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'262', '179', 'ode_of_life_bestowing', NULL, NULL, '1800', '75', '6', '0', '5'
mob_spawn_points -SQL

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17510452	Seed_Crystal	Seed Crystal	9301	0.001	202.000	-361.000	64
bcnm_battlefield -SQL

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	262	1	17510458	3
	262	1	17510457	3
	262	1	17510456	3
	262	1	17510455	3
	262	1	17510454	3
	262	1	17510453	3
	262	1	17510452	3
bcnm.lua

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    elseif (Zone == 179) then -- Stellar Fulcrum
        if (player:getCurrentMission(ZILART) == RETURN_TO_DELKFUTTS_TOWER and player:getVar("ZilartStatus") == 3) then -- Zilart Mission 8
            mask = GetBattleBitmask(256, Zone, 1);
            player:setVar("trade_bcnmid", 256);
        elseif (player:getCurrentMission(ACP) >= ODE_OF_LIFE_BESTOWING and player:hasKeyItem(OMNIS_STONE)) then -- ODE_OF_LIFE_BESTOWING
            mask = GetBattleBitmask(262, Zone, 1);
            player:setVar("trade_bcnmid", 262);
        end
According to the console the mob is Spawned... but I can't find where the mob is at haha. I'll have too look at it tomorrow or this weekend, Got the Seed Thrall to spawn but not how it was suppose to, hoping I can get that to work after getting Seed Crystal spawn working. Then I can get the abilities working and thralls spawning right maybe lol.