Forcing newly created characters to spawn in Port Windurst

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Crosine
Posts: 49
Joined: Wed Sep 10, 2014 9:32 pm

Forcing newly created characters to spawn in Port Windurst

Post by Crosine » Tue Aug 04, 2015 2:16 pm

I am attempting to work around the opening cut scene for windurst woods being glitched. So far I have come up empty handed trying to force newly created characters to spawn only in the Post Windurst area as that cut scene dialog is fully functioning. So far I have tried altering the zone lua to set players with 0 playtime to start in zone 240 but the server still insists on a random start zone which largely happens to be windurst woods most of the time. If anyone could give some insight on how to force the starting location or possibly has figured out how to get that cut scene for woods working properly without hanging it would be greatly appreciated. Thanks again for all your hard work and hope to hear from you soon. 8-)

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kjLotus
Lead Developer
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Joined: Sun Jul 22, 2012 2:16 pm

Re: Forcing newly created characters to spawn in Port Windur

Post by kjLotus » Tue Aug 04, 2015 6:55 pm

lobby.cpp, line 700

Crosine
Posts: 49
Joined: Wed Sep 10, 2014 9:32 pm

Re: Forcing newly created characters to spawn in Port Windur

Post by Crosine » Wed Aug 05, 2015 7:46 am

Fantastic! Thanks KJ that is exactly what I was looking for and was able to edit it to perform as expected. Now future players won't run into the issue of being locked into a cs when starting out for the first time, making their game play experience much smoother. :D You are a gentleman/lady and a scholar. Thanks again for the help and will post again when I run into the next issue I can't solve on my own. Until then stay awesome. 8-)

p.s. not sure if it is related to the windy woods cs incident but when playing all cs related to nanaa mihgo as a GM they play through but she is absent from them so the character is talking to the air in front of them rather than her npc. Just thought i'd give a heads up if you weren't already aware. :)

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demolish
Developer
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Joined: Thu Jul 26, 2012 7:12 am

Re: Forcing newly created characters to spawn in Port Windur

Post by demolish » Wed Aug 05, 2015 11:28 am

probably missing npc id
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

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