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Re: Fishing System 2.0

Posted: Fri Jan 24, 2014 12:32 pm
by EDGECOM
well I got the mob stuff done I just set the despawn timer to 3 and the m_type to 0x04 and it works like a charm :)

Re: Fishing System 2.0

Posted: Sat Jan 25, 2014 12:45 pm
by EDGECOM
I have updated the mobid to proper retail I have a suggestion though.. so your not updating two tables

could you make a mob_fishing_spawn_points table that will load like mob_spawn_points when the server starts that away there will only be the need to update one table rather than two I have updated all the mobids for all fishing zones that you can get a monster I just updated the monster ids.

http://edgegraphics.biz/Fishing_mobs.html

here is my sql I did not add pos or any thing else

Re: Fishing System 2.0

Posted: Wed Jan 29, 2014 1:01 pm
by nasomi
You are awesome! If you can get skillup''s working, that'd be awesome. Se added fishing mobs to combat RMT, and I only have one RMT that I enjoy screwing with. But epople are begging for this on my server

Re: Fishing System 2.0

Posted: Mon Feb 03, 2014 5:14 pm
by EDGECOM
thank you for the comment I hope to be done with the fishing system by the end of this week (at least that's the goal) as long as I don't have any major problems