Implementing Trust NPCs

Delaide
Posts: 445
Joined: Sat Jun 14, 2014 8:58 am

Re: Implementing Trust NPCs

Post by Delaide » Thu Mar 17, 2016 7:38 am

/excited

uwill99
Posts: 61
Joined: Tue Aug 12, 2014 11:28 pm

Re: Implementing Trust NPCs

Post by uwill99 » Sun Mar 27, 2016 6:13 pm

Super excited.

gedads
Developer
Posts: 171
Joined: Fri Jan 04, 2013 7:48 pm

Re: Implementing Trust NPCs

Post by gedads » Fri Apr 15, 2016 6:25 pm

hi,Last vid is really impressive. it seems really good.
Do you have any vid with whm trust? (kupipi cherukiki etc)

uwill99
Posts: 61
Joined: Tue Aug 12, 2014 11:28 pm

Re: Implementing Trust NPCs

Post by uwill99 » Mon May 02, 2016 4:23 am

Just checking in and seeing if progress is still being made! Thanks for your efforts!

bluesolarflare
Posts: 127
Joined: Wed May 27, 2015 4:23 pm

Re: Implementing Trust NPCs

Post by bluesolarflare » Wed May 04, 2016 2:02 pm

I only have Kupipi, Curilla, and Ayame available on my server at the moment. Kupipi has the ability to cure members of the party including other trusts. Right now my server is going to be open to limited beta this week (finally) so you will be able to see them in action first hand.

sython
Posts: 26
Joined: Mon Aug 13, 2012 10:38 am

Re: Implementing Trust NPCs

Post by sython » Thu May 05, 2016 3:05 pm

How do we get this working on our own servers?

bluesolarflare
Posts: 127
Joined: Wed May 27, 2015 4:23 pm

Re: Implementing Trust NPCs

Post by bluesolarflare » Mon May 09, 2016 4:37 pm

You will most likely have to code it from scratch. My server is running off the old AI implementation before it was redone. I took what another person did for their server who was able to get trusts into the party and I expanded on that by increasing the AI functions so they do a lot more than what retail did. I have a very large custom AI code in the core that handles all of the trusts decisions from cure casting, to WS usage and JA's. It took me a few months to get everything set and I borrowed heavily from my pup AI code and expanded upon that and I am in the process of adding more trusts and polishing the AI's for the other 3 trusts that are available on the server currently.

sython
Posts: 26
Joined: Mon Aug 13, 2012 10:38 am

Re: Implementing Trust NPCs

Post by sython » Tue May 10, 2016 4:04 pm

thats a shame :(

uwill99
Posts: 61
Joined: Tue Aug 12, 2014 11:28 pm

Re: Implementing Trust NPCs

Post by uwill99 » Sat May 14, 2016 10:56 pm

Hopes... deflated QQ

bluesolarflare
Posts: 127
Joined: Wed May 27, 2015 4:23 pm

Re: Implementing Trust NPCs

Post by bluesolarflare » Mon May 16, 2016 12:20 pm

I probably will take a look at the latest core AI and see what can be done. I understand a lot of the AI concepts for Trusts and AI so I could probably get it as close to retail as possible (my trusts are a bit more advanced than retail as they do a lot more) and if approved maybe contribute to the code.

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