Advanced Configurations

thrydwolf
Posts: 30
Joined: Sat Aug 25, 2012 5:32 am

Advanced Configurations

Post by thrydwolf » Wed Oct 03, 2012 3:11 am

*updated with newest patch on 10/10/12*
Howdy! I have tweaked my server for certain play style that me and my friends want. Some of the DS team have suggested I actually turn my tweaks into config options in settings.lua and map_darkstar.conf. It took me a while, but I finally got the first set of tweaks added. I understand that this may not be commit-able, as some may not agree that these options align to DSP goals. If that's the case, then that is fine.

This patch was created from revision 1847. Please let me know if you have any questions, or any other CONFIG requests. Thanks!!!!
Advanced_Configurations_v3.patch
(53.28 KiB) Downloaded 107 times
Here is the final list of options added/moved/changed in the settings.lua file:

Code: Select all

--HEALING/RESTING--
BASE_HP_HEAL_BONUS = 0; -- Default is 0. Adds to the default base of 10HP for resting. i.e. change to 20 to have a base heal tick of 30MP.
HP_HEAL_BONUS = 1; -- Default is 1. Multiplies the increased HP added to each resting tick. Default rest ticks are 10, 11, 12, 13 etc without any bonuses. Changing this value to 5 would cause a new rest ticks of 10, 15, 20, 25, etc.
BASE_MP_HEAL_BONUS = 0; -- Default is 0. Adds to the default base of 10MP for resting. i.e. change 20 to have a base heal tick of 30MP.
MP_HEAL_BONUS = 1; -- Default is 1. Multiplies the increased MP added to each resting tick. Default rest ticks are 10, 11, 12, 13 etc without any bonuses. Changing this value to 5 would cause a new rest ticks 10, 15, 20, 25, etc.
DISABLE_TP_LOSS = 0; -- Default is 0. Disables the 10TP lost on each tick during resting when signet is not active.

--FIELDS OF VALOR SETTINGS
FIELD_MANUALS = 1; --Enabled Field Manuals
REGIME_WAIT = 0; --Make people wait till 00:00 game time as in retail. If it's 0, there is no wait time.
LOW_LEVEL_REGIME = 1; --Allow people to kill regime targets even if they give no exp, allowing people to farm regime targets at 75 in low level areas.
FOV_EXP_RATE   = 1.0; --Multiplies exp earned from fov.
TABS_RATE  = 1.0; --Multiplies tabs earned from fov.
FOV_GIL_RATE  = 1.000; --Multiplies gil earned from fov.
Here is the list of new options added to map_darkstar.conf:

Code: Select all

#Multiplies the distance that you can engage target. Change to 2 for double the distance. Default is 1. 
engage_dist_mod: 1

#Multiplies the distance that you can cast magic on a target. Change to 2 for double the distance. Default is 1. 
magic_dist_mod: 1

#Multiplies the distance that you can used ranged attack on a target.  Change to 2 for double the distance. Default is 1. 
ranged_dist_mod: 1

#Set to 1 to disable the delay that happens just after killing a target, or after equipping a weapon.
remove_engage_delay: 0

#Set to 1 to allow movement while casting magic.
magic_movement: 0

#Increases chance of exp mobs dropping seals or crests. Set from 0 - 60. Default is 0.
seal_crest_bonus: 0

#Allows non exp beastman mobs to drop seals and crests. Set to 1 for non exp beastman mobs to drop seals and crests. Default is 0. 
always_seal_crest: 0

#Adds to the drop rate percentage. Set to 20 to add additional %20 drop rate on items. Default 0.
drop_rate_bonus: 0

#Set to 1 to allow all mobs to drop gil. Currently does not display in-game messages for these gil drops. Default is 0. 
all_mobs_drop_gil: 0

#Multiplies the amount of gil dropped. Default is 1. 
gil_bonus: 1

#Allows exp chain on any exp mob. Default is 0.
chain_on_easy: 1

#Increases the time frame allowed to get an exp chain. Default is 1.
chain_bonus: 1

#Allows same skill-up on chance for failures as crafting successes have. Default is 0.
craft_skill_onfail: 0

#Increases the chance of getting larger skill-ups while crafting. Set 0 to 100. Default 0.
craft_skillamt: 0

#Increases the chance of succeeding at crafting. Set 0 to 100. Default 0.
craft_success: 0

#Multiplies the amount of conquest points earned on an exp mob kill. Default is 1.
conquest_bonus: 1

#Sets 1 nation and owner of all regions. 0 = off, 1 = Sandoria, 2 = Bastok, 3 = Windurst, 4 = Beastmen.  Default is 0.
conquest_constant: 0
Last edited by thrydwolf on Wed Oct 10, 2012 8:52 pm, edited 1 time in total.

Nubbsolo
Posts: 12
Joined: Tue Aug 07, 2012 8:41 pm

Re: Advanced Configurations

Post by Nubbsolo » Wed Oct 03, 2012 9:10 pm

Getting this for the engage delay! Ive hated that since my first day on retail.. Thanks! Nice job!


Also i think it'd be pretty cool to be able to modify conquest points rewarded per kill.. I havent found a way to do that yet..
"NEVER EVER set a stupid bullshit password for Root.. You've been warned" - best line ever!

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: Advanced Configurations

Post by PrBlahBlahtson » Wed Oct 03, 2012 11:09 pm

Nubbsolo wrote:Also i think it'd be pretty cool to be able to modify conquest points rewarded per kill.. I havent found a way to do that yet..
Probably in conquest_system.cpp. It was revised in r1716, and I don't think it's been touched since.

thrydwolf
Posts: 30
Joined: Sat Aug 25, 2012 5:32 am

Re: Advanced Configurations

Post by thrydwolf » Thu Oct 04, 2012 1:57 am

Howdy! See the 1st post for the full list of settings that I am working on putting/updating into Settings.lua or map_darkstar.conf. It's taking me some time to test each on individually, and then tweaking till it works as I would want it. I may have a few more to add before I am done. I should be done and have a new patch to post in a few days.
Last edited by thrydwolf on Wed Oct 10, 2012 8:55 pm, edited 1 time in total.

Nubbsolo
Posts: 12
Joined: Tue Aug 07, 2012 8:41 pm

Re: Advanced Configurations

Post by Nubbsolo » Fri Oct 05, 2012 9:05 pm

Everything patched fine except the 'healing.lua' so i was wondering since i had modified it previously if that would stop it from patching correctly?
"NEVER EVER set a stupid bullshit password for Root.. You've been warned" - best line ever!

Metalfiiish
Developer
Posts: 176
Joined: Tue Jul 31, 2012 7:21 am

Re: Advanced Configurations

Post by Metalfiiish » Sat Oct 06, 2012 12:39 am

It is very possible that would prevent it from patching it properly. You will have to carefully analyze your change and re-add it after patching from an non-changed file.

thrydwolf
Posts: 30
Joined: Sat Aug 25, 2012 5:32 am

Re: Advanced Configurations

Post by thrydwolf » Mon Oct 08, 2012 1:45 am

Okie Dokie, I have completed patch for my advanced configurations. I would love it if they can be added to the core of DSP, but I understand if not. Please see the 1st post for the file/details. TY
Last edited by thrydwolf on Wed Oct 10, 2012 8:56 pm, edited 1 time in total.

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: Advanced Configurations

Post by PrBlahBlahtson » Wed Oct 10, 2012 3:45 pm

I'm happy to see some of these. Still working with r1900.

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: Advanced Configurations

Post by PrBlahBlahtson » Wed Oct 10, 2012 5:47 pm

Bug report. Your patch (possibly engage delay) breaks the /ra delay entirely.

The double/triple attacking isn't your fault, though :)

Time for a RNG gimp via a bug report!

thrydwolf
Posts: 30
Joined: Sat Aug 25, 2012 5:32 am

Re: Advanced Configurations

Post by thrydwolf » Wed Oct 10, 2012 8:04 pm

Yeah, good report. I had noticed that, and forgot to double back and find another way to address that issue. Thanks!!!

From my testing you can /ra over and over... was kinda fun :p

I will see what I can do. Thanks!

Post Reply