Zone Feretory

EDGECOM
Posts: 50
Joined: Sat Aug 04, 2012 8:31 am

Re: Zone Feretory

Post by EDGECOM » Tue Dec 31, 2013 8:04 pm

k I will try that

and I think the music id is 66 but I am not 100% cause my files are old

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atom0s
Developer
Posts: 537
Joined: Thu Oct 25, 2012 9:52 am

Re: Zone Feretory

Post by atom0s » Tue Dec 31, 2013 8:07 pm

kjLotus wrote:
atom0s wrote:
do you want me to add the db info ? I have 30131029_5 dats
Keep in mind this version is old. The game is currently at: 30131219_1
the dat version really doesn't matter, the zoneid isn't gonna move
Was more of a general warning in case he wanted to submit information like mob ids, names, and other data pertaining to the zone which can and usually do change between updates. :P

EDGECOM
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Joined: Sat Aug 04, 2012 8:31 am

Re: Zone Feretory

Post by EDGECOM » Tue Dec 31, 2013 8:17 pm

witch I do cause I want to work on the fishing system among other things

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kjLotus
Lead Developer
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Joined: Sun Jul 22, 2012 2:16 pm

Re: Zone Feretory

Post by kjLotus » Tue Dec 31, 2013 8:53 pm

entry pos: -358.000, -3.400, -440.00 (don't think it has any zonelines)

background music: 0 (mog house)

EDGECOM
Posts: 50
Joined: Sat Aug 04, 2012 8:31 am

Re: Zone Feretory

Post by EDGECOM » Tue Dec 31, 2013 9:52 pm

you are right on the zone pos :) and now I have updated version no more messup NPC's

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