Nov 4th Version Update NPC IDs & TextIDs

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demolish
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Re: Nov 4th Version Update NPC IDs & TextIDs

Post by demolish » Tue Nov 12, 2013 2:10 pm

Thanks!
Committed r4118
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

killeon
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Joined: Fri May 24, 2013 7:22 pm

Re: Nov 4th Version Update NPC IDs & TextIDs

Post by killeon » Wed Nov 13, 2013 7:53 am

Thank you! I just posted the next little batch of NPCID & TextID corrections.

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demolish
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Re: Nov 4th Version Update NPC IDs & TextIDs

Post by demolish » Wed Nov 13, 2013 12:27 pm

Thanks!
Committed r4119
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

killeon
Posts: 23
Joined: Fri May 24, 2013 7:22 pm

Re: Nov 4th Version Update NPC IDs & TextIDs

Post by killeon » Thu Nov 14, 2013 8:18 am

Thanks! Just posted next little batch, was only able to verify 5 zones today. Tomorrow should be a bigger chunk.

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Apocalypse612
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Re: Nov 4th Version Update NPC IDs & TextIDs

Post by Apocalypse612 » Thu Nov 14, 2013 7:29 pm

Patch #5 Committed. Thanks

killeon
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Re: Nov 4th Version Update NPC IDs & TextIDs

Post by killeon » Sat Nov 16, 2013 8:06 am

Thank you. Posted patch #6.

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Apocalypse612
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Re: Nov 4th Version Update NPC IDs & TextIDs

Post by Apocalypse612 » Tue Nov 19, 2013 9:33 pm

Patch 6 commited. r4130. Thank you

killeon
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Re: Nov 4th Version Update NPC IDs & TextIDs

Post by killeon » Fri Nov 29, 2013 2:09 am

Just posted another patch.

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Apocalypse612
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Re: Nov 4th Version Update NPC IDs & TextIDs

Post by Apocalypse612 » Sat Nov 30, 2013 1:28 pm

Windurst Woods Text ID's had rejected chunks. I just added them in manually. Patch #7 r4165. Thank you.

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