Aftermath and WeaponSkills

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nayth91
Posts: 11
Joined: Fri Jul 27, 2012 2:52 am

Aftermath and WeaponSkills

Post by nayth91 » Tue Dec 17, 2013 11:51 am

Added Aftermath effect and added this effect to all level 75 relic weapon Skills.
Added Aftermath lv1 2 & 3 effects and added this effect to all level 75 mythic weapon Skills.
Added some uncoded Weapon Skills.
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Aftermath and WS.patch
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GraveNET
Posts: 47
Joined: Mon Sep 23, 2013 8:05 am

Re: Aftermath and WeaponSkills

Post by GraveNET » Tue Dec 17, 2013 1:08 pm

nayth91 wrote:Added Aftermath effect and added this effect to all level 75 relic weapon Skills.
Added Aftermath lv1 2 & 3 effects and added this effect to all level 75 mythic weapon Skills.
Added some uncoded Weapon Skills.
I could be wrong but wasn't this added once before -- I thought I saw this somewhere already in the past updates.. (could be mistaken) god knows there
are soooo many different parts being worked on.

nayth91
Posts: 11
Joined: Fri Jul 27, 2012 2:52 am

Re: Aftermath and WeaponSkills

Post by nayth91 » Tue Dec 17, 2013 3:16 pm

Aftermath effects are empty on dsp server n the ws's are missing all the effects so if it was it was removed.

compmike19
Posts: 115
Joined: Wed Jan 23, 2013 11:14 pm

Re: Aftermath and WeaponSkills

Post by compmike19 » Tue Dec 17, 2013 4:09 pm

wow that looks exactly like what I had posted except you tweaked the aftermath amounts a little more dependent on tp

nayth91
Posts: 11
Joined: Fri Jul 27, 2012 2:52 am

Re: Aftermath and WeaponSkills

Post by nayth91 » Tue Dec 17, 2013 5:04 pm

sorry mike i didn't know you had done these back in July, i just presumed that they hadn't been done as there was nothing in the game server folder :/

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demolish
Developer
Posts: 262
Joined: Thu Jul 26, 2012 7:12 am

Re: Aftermath and WeaponSkills

Post by demolish » Wed Dec 18, 2013 10:14 am

Thanks! Committed r4236
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

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